Shadow & Runes
This is less of a game and more of a showcase of the mechanics i managed to implement during the PirateSoftware15 game jam... I didn't managed to implement the "Alchemy" part of the game, or do any level designing... Still, i hope that, for what is worth, you have fun moving around and interacting with the light system
If you are curious about the font, click here
CONTROLS
Action | Keyboard 1 | Keyboard 2 | Controller |
---|---|---|---|
Move | A & D | Left Arrow & Right Arrow | D-Pad Left & Right |
Jump | Space | Z | X (Sony) / A (Xbox) |
Pick-Up | F | X | O (Sony) / B (Xbox) |
Fall throw one-way | S + Space | Down Arrow + Z | D-Pad Down + X / A |
Drop last pick-up | S + F | Down Arrow + X | D-Pad Down + O / B |
ASSET CREDITS
- Stone Ruins by Nico Pardo
- Satyr Character by Lucky Loops
- Smoke Puff VFX by Aidan Walker
- Dungeon Ambience by Flamiffer
- Walking and Impact SFX by Kenney
- Falling Woosh by Jorge0000
(Rune Cube by me - Feel free to use it!!)
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THE DOWNLOAD BUTTON IS ONLY FOR THE GAME DESIGN DOCUMENT
(Alternatively, you can chick here to skip a few clicks)
Status | Prototype |
Platforms | HTML5 |
Author | Marxy 37 |
Genre | Platformer |
Made with | Godot |
Download
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Game Design Document
External
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